In March, we gave Seabeard its first public outing at the Games Developers Conference in San Francisco. As part of that we had a chance to share a little more of the game and to delve into a bit more detail about what we feel makes it special.
We had a great reception from those that had a chance to play the game but were blown away when TouchArcade (one of our earliest supporters back in the Rolando days and the Grand-daddy of iOS gaming) named Seabeard "Game of GDC".
We sat down with Eli from TouchArcade to give a walkthrough of some of Seabeard's key features, which you can check out below:
You can read the full TouchArcade story here.