Unite 2014

At HandCircus we've been proud users of the Unity game-engine for many years, and it sits at the heart of Seabeard, powering every snoozing chicken and spooky temple.

We've been using the beta of Unity's new UI system since it's first release - we were so impressed that we decided to transition all of Seabeard's across to it. Its made a huge improvement to the UI, allowing us to reach the levels of polish that we feel that iOS players deserve, and we were delighted when Seabeard was chosen to showcase the new UI system at Unity's Unite conference.

Check out the showreel at 2.38, and the new UI at 29:15!